Thursday, May 19, 2016

Best Practice UNY

Good evening everybody,

Hari ini setelah Facebookan dengan teman2 yang sesama pecinta lomba inovasi pembelajaran Simbokke KDH jadi semangat ngeBlog lagi. Ya..selama ini datnyeng le ngeblog. Semoga bisa insaf ya?? Amin.

Oiya beberapa hari yang lalu simbokke KDH ikutan lomba Best Practice Guru di UNY (Universitas Negeri Yooo) hehe. dan Alhamdulillah dapet nomer 1..karena itu banyak yang minta dishare karyaku. So, ini mau latihan sharing via Blog.

Judulnya: The teaching of Integrated English Productive Skills through Digital Storytelling Project bla bla bla...sumangga diwaos piyambak:)



THE TEACHING OF INTEGRATED ENGLISH PRODUCTIVE SKILLS THROUGH DIGITAL STORYTELLING PROJECT
AT GRADE VIII OF SMPN 5 PANGGANG ACADEMIC YEAR 2015/2016

a Report on Teaching Innovation
to be presented in Lomba Inovasi Pembelajaran
Dies Natalis UNY ke 52

 
Written by
LAILY AMIN FAJARIYAH, M.Pd




SMPN 5 PANGGANG
Bibal, Girisuko, Panggang, Gunungkidul, Yogyakarta 55872
2016
HALAMAN PENGESAHAN



Yang bertanda tangan di bawah ini, mengesahkan karya inovasi pembelajaran berjudul
THE TEACHING OF INTEGRATED ENGLISH PRODUCTIVE SKILLS THROUGH DIGITAL STORYTELLING PROJECT
AT GRADE VIII OF SMPN 5 PANGGANG ACADEMIC YEAR 2015/2016

Adalah karya inovasi pembelajaran yang dibuat oleh
LAILY AMIN FAJARIYAH, M.Pd





Gunungkidul,     April 2016
Yang mengesahkan,
Kepala Sekolah SMPN 5 Panggang





PUNIDI, S.Pd, MM
NIP. 19630201 198903 1 014           













PREFACE
Praise is to Allah, the Almighty, the Cherisher, the most Gracious and the most Merciful, who always blesses and gives guidance to me so I was able to finish this teaching innovation entitled “THE TEACHING OF INTEGRATED ENGLISH PRODUCTIVE SKILLS THROUGH DIGITAL STORYTELLING PROJECT AT GRADE VIII OF SMPN 5 PANGGANG ACADEMIC YEAR 2015/2016” to be submitted in the Competition of Teaching Innovation Lomba Inovasi Pembelajaran dalam Rangka Dies Natalis UNY ke 52.
To conduct the innovation in my teaching, I am indebted to a lot of people for their support, guidance, assistance and prayer. They are:
  1. The Principal of SMP Negeri 5 Panggang, Bapak Punidi, S.Pd, M.M to give me chance to do the innovation in my classroom and observe my teaching in this project and also provide me with his advice.
  2. All of my best colleagues (teachers and staff) in SMP Negeri 5 Panggang, especially: Bapak Eko Yuniawan, S.Pd, Ibu Desi Susilawati, S.Pd.Si; Bapak Dwi Nofiyanto, S.Si, M.Pd who observed my teaching, helped me record the instructional process and prepared the PCs and available internet connection to support the project.
  3. My beloved students of Grade VIII Academic Year 2015/2016 who became cooperative students and wanted to spend their break time and after class time to work on the project.
  4. My facebook friends who participated during the polling session and gave comments to our project improvement.
  5. My loved ones, Kim Kap Mun and Kim Do Hyeong for being my motivation in taking a part in this event.
At last, I hope that this paper is useful and gives a positive contribution to the improvement of the English teaching and learning process at Junior High Schools.
                                                                 Panggang,    April 2016
.
                                                                  LAILY AMIN FAJARIYAH, M.Pd.
ABSTRACT
by Laily Amin Fajariyah, M.Pd
(an English teacher at SMP 5 Panggang, Gunungkidul)

Digital storytelling project is one of ICT-based English instructions to promote the teaching of integrated productive skills of English at Grade VIII Semester 1 SMPN 5 Panggang, Gunungkidul in the Academic Year 2015/2016.
The project adapts the project-based writing instruction (Hyland, 2003: 10-14) and the model of multimedia-based instructional design by Lee and Owens (2004). This project consists of some phases, those are: (1) selection of topic, (2) design, (3) development, (4) evaluation, and (5) publication.
The results of the digital storytelling project were four digital stories made by students, they are entitled: (1) Depok, beach of pleasure, (2) Lovely Indrayanti, (3) Magnificent Prambanan, and (4) the Charming Yogyakarta Palace. They can be accessed in www.youtube.com. The digital storytelling project is also believed to: (a) make students feel happy during the instruction, (b) improve students’ participation in the instructional processes, (c) improve students’ writing skills, (d) improve students’ skills in describing places orally, and (e) improve students’ ICT literacy skills.

Key words: digital, storytelling, project, productive, skills



TABLE OF CONTENT
Cover……………………………………………..........................
Lembar Pengesahan……………………………………………....
Preface……………………………………………........................
Abstract…………………………………………….......................
Table of Content…………………………………………….........
List of Table ……………………………………………...............
List of Figure……………………………………………..............
List of Appendices………………………………………..............
CHAPTER I INTRODUCTION……………………………….
A.    Background to the Study…………………………………
B.     Focus of the Study………………………………………..
C.     The Scope of the Study…………………………………...
CHAPTER II LITERATURE REVIEW……………………...
A.    Theoretical Review……………………………………….
1.      Technologies in the English Teaching………………..
2.      The English Productive Skills and Project-based Instruction……………………………………………
3.      Digital Storytelling…………………………………...
B.     Relevant Studies…………………………………………
C.     Conceptual Framework…………………………………..
CHAPTER III  FINDINGS AND DISCUSSIONS……………
A.    The Process of Digital Storytelling Project………………
1.      Selection of Topic…………………………………….
2.      Design………………………………………………...
3.      Development……………………………………….....
4.      Evaluation…………………………………………….
5.      Publication……………………………………………
B.     The Results of the Digital Storytelling Project…………...
1.      Depok, beach of Pleasure…………………………….
2.      Lovely Indrayanti…………………………………….
3.      Magnificent Prambanan………………………………
4.      The Charming Yogyakarta Palace……………………
C.     Students’ Opinion towards the Digital Storytelling Project
D.    Problems faced during the Digital Storytelling Project......
CHAPTER IV CONCLUSIONS AND SUGGESTIONS……..
A.    Conclusions………………………………………............
B.     Suggestions……………………………………….............
REFERENCES……………………………………….................
LIST OF TABLE
Table 1. The English Productive Skills for Grade VIII………………

LIST OF FIGURES
Figure 1. the Methodological Framework in Language Learning….
Figure 2. a Process Model of Writing Instruction……………………
Figure 3.Importing Files …..…………………………………………
Figure 4. Choosing Files………………………………………………
Figure 5. Dragging Files ……………………………………………...
Figure 6. Transition and Effect ………………………………………
Figure 7. Adding Tittles………………………………………………
Figure 8. Adding Narration……………………………………………
Figure 9. Finishing Movie ……………………………………………
Figure 10. Students Cooperatively Design the Storyboard……………
Figure 11. Storyboard…………………………………………………
Figure 12. the Narration Editing Using Movie Maker 2.6 ………….
Figure 13. Students Presented their Digital Storytelling Product..........
Figure14. the Digital Storytelling Product Publication on Facebook…
Figure 15. the Most ‘Likes’ and ‘comments’ in Facebook…………
Figure 16. the Digital Story ‘Depok, beach of Pleasure’………….......
Figure 17. a Questionnaire to Evaluate the DS Project..........................
Figure 18. the English instruction through digital storytelling project..
Figure 19. the DS project improve students’ participation……………
Figure 20. the DS Project improves the writing skills ………………..
Figure 21. the DS project improved the students’ speaking skill …….















LIST OF APPENDICES
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Appendix I. Photos of the Digital Storytelling Project……………………. 28
Appendix II. Questionnaire for Students …………………………………..31
Appendix III. Peer Assesment ……………………………………………..34
Appendix IV. the Products of the Digital Storytelling Project …………….CD


CHAPTER I
INTRODUCTION

A.                Background  to the Study                                                                                                                                                                                                                                                                                                                                                                                                                             
Today’s children are digital natives who grow up with technology and feel comfortable and confident with it (Dudeney and Hockly, 2007: 5-9). The students in SMPN 5 Panggang, Gunungkidul who live in rural areas are also familiar with technologies, those are internet and smartphone. Some of them use smartphones to take self-camera photos (or now known as selfie photos) then upload them in their social media such as facebook and instagram. They rarely use their smartphones for supporting their studies. As a teacher, I have to help them to use the facilities to support the teaching and learning process.
Beside the use of smartphones and internet accessed owned by the students, SMPN 5 Panggang, Gunungkidul is also equipped with the Information and Communication technologies. The school has 11 PCs available for students and they are connected to the internet. However, the use of them was still limited in the Information and Communication technology class (ICT class). They were not optimally used to support the other school subjects and moreover some of them were broken due to its poor management. Regarding the students’ strength who are ICT literate and analyzing the school’s facilities, an instructional process which make use of the technologies is needed. I then tried to make use the students’ interest at technologies and designed an ICT-based instructional process to promote other learning process.
In the English classroom setting, some students had difficulties in the productive skills which consist of speaking and writing. In the speaking instructions in the first semester, the students of Grade VIII should be able to express meaning of the simple transactional and interpersonal dialogue (Competence standard no 3) and express meaning of short simple monologue in the form of descriptive and  recount texts (competence standard no 4).  In the written cycle, the writing instruction requires students to be able to express meaning in a short functional texts and simple essay in the form of descriptive and recount texts (competence standard no 6). Those competences were not easily achieved by the students. To my five-year teaching experience from 2010 to 2015, the students faced more difficulties in expressing short simple monologue (KD 4.2) and expressing meaning in a simple essay (KD 6.2).
In my limited observation in the first semester in the academic year 2015/2016, students found difficulties in expressing meaning orally due to their limited vocabulary, lack of pronunciation and the nervous feeling. On the other hand the problem of the writing skills was more on their grammar. To find the solution of those problems, I did a need analysis. From the need analysis, I found out that the students wanted to make a short movie and write a story to practice their English. The need analysis of the students and the available ICT at school drove me to do a further action in the English instructional process. It led me to the question, “How to make use of the Information and Communication Technology to improve the teaching of the integrated English productive skills?”

B.                 Focus of the Study
To answer the question in the background to the study, this paper is focused to find solution to improve the teaching of integrated English productive skills by making use of ICT to use short movies.

C.                The Scope of the Study
This study will discuss the teaching of English productive skills through storytelling project as one of ways to create movies. The integrated productive skills of English are limited to expressing meaning in the form of short essay (written) and simple monologue (oral) English. The text used is descriptive texts (basic competencies or KD 4.2 and 6.2) and focused on the tourist destinations in Jogjakarta. The students involved in this study were students of Grade VIII at SMPN 5 Panggang, Gunungkidul in the academic year 2015/2016.


CHAPTER II
LITERATURE REVIEW

A.             Theoretical Review
To be able to answer the question arisen in the previous chapter, I reviewed some theories. Those are: technologies in English teaching, the teaching of productive skills & project-based instruction, and digital storytelling. 

1.               Technologies in English teaching
Technologies have been increasingly important for human lives nowadays. In all aspects of lives, both personal and professional lives make use of technology. There are two major beliefs related to technologies growth that support the use of tecnologies in education. Those are: (1) Technology is everywhere and therefore, should be in education and (2) research has shown how and where computer-based methods are effective. Moreover, today’s children are digital natives who grow up with technologiy and feel comfortable and confident with it (Dudeney and Hockly, 2007: 5-9).
The technology-based methods which are already implemented, have advantages to motivate students (Roblyer & Doering, 2013: 25). Some of the advantages are: (1) gaining learners attention, (2) supporting manual operation during high-level learning, (3) illustrating the real world relevance through highly visual presentation, (4) engaging the learners through production work, and (5) engaging learners through real-world situations and collaborations
.
There are some models to integrate technologies into the instructions. One of them is the multimedia-based instruction. Lee and Owens (2004) proposed the model of multimedia-based instructional design which includes some steps, those are: (1) analysis/assessment, (2) design, (3) development, (4) implementation, and (5) evaluation.

2.               The English Productive Skills and a Project-based instruction
The productive skills of English consist of speaking and writing. The productive skills which should be achieved by the students of Grade VIII in the first semester in Curriculum 2006 are covered in the Standard of competence 3,4, and 6 (Permendiknas no 22, 2006). Standard of competence no 3 stipulates the standard of competence in the transactional and interpersonal dialogues. The standard of competence 4 includes the competencies required by the students to express meaning in the form of monologue for short functional texts and simple essays. Those two standard of competencies need to be achieved by students in the speaking instructional processes that is the oral productive skills.
The standard of competence for the other productive skills which cover the written language or writing skills is written in Standard of Competence no 6.   The students are required to express meaning in short simple essays in the form of descriptive and recount texts. The standard of competences and basic competencies discussed in this study are presented in Table 1 below.


Table 1. The English Productive Skills for Grade VIII
(Permendiknas no 22, 2006)

Standard of Competence
Basic Competencies
SK 4
Students are able to express meaning in the short oral functional texts and simple short monologues in the form of descriptive and recount to interact with the surrounding environments.

KD 4.2
Students are able to express meaning in simple short monologues using oral languages accurately, fluently, and acceptably to interact with the surrounding environments in the form of descriptive and recount.

SK 6
Students are able to express meaning in the short written functional texts and simple short essays in the form of descriptive and recount to interact with the surrounding environments.

KD 6.2
Students are able to express meaning in the short written functional texts and simple short essays using written languages accurately, fluently, and acceptably to interact with the surrounding environments in the form of descriptive and recount.


            To achieve that goal, we cannot directly ask our students to express meaning in oral or written form of English. For the teaching of oral productive skills which are covered in speaking, a set of phases is needed to enable students produce the oral texts. Littlewood (1981: 85-87) suggests the useful methodological framework in language learning as follows:
                                                                        Structural activities
Pre-communicative activities
                                                                        Quassi- communicative activities
                                                                       
Functional communicative activities
Communicative activities       
                                                                        Social interaction activities

Figure 1. the methodological framework in language learning
 Figure 1 above shows that there are some phases to make students able to express meaning. The structure is still needed. Students need to get the language features and learn how to construct a sentence step by step.
Similarly in the written English teaching,   Harmer (2007: 325-7) mentions that some experts believe that the teaching of writing is not only a matter of product but also the process. The process according to them include: (1) planning, (2) drafting, (3) editing, and (4) final version. This order is recursive in which we may look backward and forward among those steps and each step has many phases. Similarly Hyland (2003: 10-14) summarizes the process of writing which involves: (1) selection of topic, (2) pre-writing, (3) composing, (4) response to draft, (5) revising, (6) response to revisions, (7) proof reading and editing, (8) evaluation, (9) publishing and (10) follow up tasks. Figure 2 below show the flow of the process.
Figure 2. A process model of writing instructions
           
The above writing instruction process shown in Figure 2 is not easily conducted. The instructional process at school had limited time to accommodate all processes in the classroom. Besides, there were also problems related to the students’ competence. Some students were not familiar to write in English. They also had limited numbers of vocabulary. To overcome the problems, an interesting activity is needed. It will enable them enjoy the activity which will result in their writing skills improvement. To do so, I reviewed some theories. One of possible ways in involving my students in an interesting writing activity is through a project work.
            A project work can be used with almost all levels, ages and students’ abilities (Haines, 1989 in Stoller, 2000: 109). There are also some advantages of a project work as summarized by Stoller (2000: 110). One of the advantages is that it is potentially motivating, stimulating, empowering, and challenging.

3.               Digital Storytelling
Digital storytelling is the process of combining the art of telling stories with a variety of digital multimedia, those are: images/ visuals, audio and video (Robin, 2008). Some programmes can be run to do digital storytelling, such as: (1) Microsoft Power Point; (2) Microsoft Photo Story; (3) Adobe Photoshop Elements; (4) Windows Movie Maker; and some other programmes.  In line with DeCoster (2010) who tells the procedure in digital storytelling through Windows Movie Maker 6.0, Fajariyah (2012) explains the steps in running Windows Movie Maker 2.6 to do digital storytelling. The steps are as follows.
a.         Step one: importing pictures/ visuals, audio and or video
In this step, we need to import the needed media, such as pictures, video or the combination of both. To do so, first click file and import file into collection (see Figure 3). Then, choose the elements (visuals/ audio) which are needed. They will appear in the collection (Figure 4). After that, drag the pictures and audio and place and plot it into the timeline. The pictures or visuals can be managed by dragging and dropping them into the other places (see Figure 5). Then, put also the mp3 files. For the audio files, mp3s are easier to use than the “.wav”. The steps are chronologically explained in Figure 3 to 5 below.
                         Figure 3. Importing Files

Figure 4 Choosing files

Figure 5. Dragging files

b.        Step two: adding the transitions, effects, and tittles or texts
After all of the elements of media (visuals and audio) needed are dragged and dropped in the timeline, we can add and modify the transition style. The transition can be chosen by clicking collections, then video transition. There are some transition and effect styles that can be used. The transition and effect should be dragged in the transition timeline as presented in Figure 6. The next step is giving the title of the video, click tools, then choose title and credit as in Figure 7 and then decide the title styles of the product.
Figure 6. Transition and Effect
Figure 7.  Adding tittles

c.         Step three: Adding the narration
To add more audio narration, Movie Maker can provide users with this facility. Make sure that  the computer is equipped with microphone. To give the narration to the product, click on timeline/ storyline and click narrate timeline, and then start narration as presented in Figure 8. By clicking the “start narration” button, the computer will record the voice. The marker will light in green when the quality of the voice is good.
Figure 8. Adding narration
d.        Step four: Saving the project
The last step after everything has been added is publishing the project. To publish the digital stories, click Task, choose Finish Movie and choose where the movie will be saved in the computer (See Figure 9).
Figure 9. Finishing the Movie

B.                 Relevant studies
There are some relevant studies related to the digital storytelling in the English learning. They are as follows.
1.      Abidin et al (2011) use digital storytelling to teach listening in a preschool in Malaysia and they found out that the students in the experimental group showed better listening comprehension than those in the control group.
2.      Besides, the previous research conducted in SMPN 5 Panggang showed that students were happy during the listening instructions using digital stories and they contended that digital stories were able to help them comprehend the monologue texts (Fajariyah, 2014: 162).
Those two studies focus the use of digital storytelling in teaching listening which is receptive skills. This study will focus on the use of digital storytelling in the teaching of productive skills of English.

C.                Conceptual Framework
In line with the students need analysis, a project on digital storytelling was conducted to help students during the teaching of productive skills (i.e writing and speaking).  As a multimedia-based project, the digital storytelling project adapted the model of project-based writing as in Hyland (2003: 10-14) and the multimedia-based instructional design (Lee and Owens, 2004).  This project consists of some phases, those are: (1) selection of topic, (2) design, (3) development, (4) evaluation, and (5) publication.
To conduct the project, there were some facilities and applications needed. They were: (1) Smartphone + internet connection, (2) Laptop/PC + internet connection, (3) LCD projector and audio speakers, (4) Browser mozilla firefox, (5) Windows Moviemaker 2.6, (6) social media facebook, and (7) Media www.youtube.com
CHAPTER III
FINDINGS AND DISCUSSION

A.                The Process of Digital Storytelling Project
As mentioned in the conceptual framework, the digital storytelling project to teach the productive skills of English adapts the project-based writing instruction (Hyland, 2003: 10-14) and the multimedia-based instructional design (Lee and Owens, 2004). This project was started on Friday, August 28 2015 and ended on Monday, September 14 2015 at 08.85 a.m (the publication session). The detailed information of the process of the digital storytelling project is as follows.
1.                  Selection of Topic
The students were divided in groups of 6/7. There were four groups at Grade VIII. They then discussed the topic with the teacher. They then agreed to choose the topic about the local tourist destinations. They chose the area in Jogjakarta to know the local wisdoms. After they agreed the topic, every group chose their own places to describe. Group 1 proposed Depok Beach, Group 2 wanted to describe Indrayanti beach, Group 3 chose Prambanan Temple, and Group 4 selected Yogyakarta Palace.

2.                  Design
In the design phase, in their own group, students wrote the storyboard. The storyboard includes the narration which would be presented and the pictures needed to support the narration. During the storyboard writing, cooperation among the members of the group were really needed. The students searched the information about the tourism object and looked for the right picture through google search engine using smartphone or laptops. They also wrote the right narration using English. Figure 10 below shows the process of storyboarding.
Figure 10. Students cooperatively design the storyboard.
Figure 10 above shows that the students worked in their group, some male students searched the information using the smartphone and the female ones created the storyboard.
In this phase, as a teacher I facilitated them by revising the sentences which are grammatically incorrect. Figure 11 below shows the storyboard written by Group 2.
Figure 11. Storyboard

The students consulted their storyboard to me then I helped them with the advice needed for revisions.

3.                  Development
After downloading the needed pictures and photos and writing the accurate description in the storyboard, the students started the digital storytelling by running Windows Movie Maker 2.6. They imported the pictures or photographs into the Movie maker project and dragged them on the timeline based on the sequence in the storyboard. They also decided the tittle of their project and edited the transition of the pictures. After that, they recorded their voice as the narration.
The process of the recording was the most difficult one. I found out some students could not pronounce the sentence correctly so I needed to do a brief pronunciation drilling. The process of the recording for each group took about 15 minutes or more.  This is due to the needs to record the best voice they could make and some students still found difficulties in pronouncing some words and they laughed at the strange words. There was a group which repeated the recording session up to three times.
In this phase, we can see that the digital storytelling involve both skills, oral and written skills. The oral skills are trained during the recording of the narration and the written skills were taught during the storyboarding/design phase. Students needed to know the right words and expressions and structure to produce good narration. This is why this project can promote the teaching of integrated both skills.
After they finished recording, they edited the timeline and adjusted the pictures with the suitable narration as presented in Figure 12 below.






Figure 12. The narration editing using Movie Maker 2.6
After they edited the timeline and adjusted all pictures/photos with the narration, they saved their project in the form of Windows Media Audio/Video file.

4.                  Evaluation
Every group who had finished creating their work presented their storytelling product in front of the class. Figure 13 below shows the presentation session done by Group 2.
Figure 13. Students presented their digital storytelling product
Some students were shy when their voices were listened. After a group presented their digital story, the other students gave comments to the product. They also gave some suggestions. Some of them were related to the phase of speaking of some students in describing the places and the repeated words. The comments and suggestions given by the members of other groups were used to revise their product before the publication session.

5.                  Publication
The digital storytelling products which were presented and edited then were publicized. There were four products in this project. They were then uploaded  in the social media facebook as presented in Figure 14 below.
Figure 14. The digital storytelling products publication in facebook
This social media was chosen because most of students were active users of this media and I wanted to show them to use this media wisely that is for the purpose of supporting the teaching and learning process.
During the publication session, I gave chance to anyone to ‘like’ or ‘comment’ the four digital stories as already presented in Figure 14 above. The number of ‘likes’ and ‘comments’ then were used to decide the winner. The polling session was started on Saturday, September 12 2015 and closed on Monday, September 14 2015 at 08.85 a.m. The results of the polling were announced in the classroom. Figure 15 below shows the students with most ‘likes’ and ‘comments’ got the prize.
Figure 15. The most ‘likes’ and ‘comments’ in facebook
In this session, the digital storytelling product from Group 3 entitled ‘Magnificent Prambanan” got the most ‘likes’, that was 44 likes and the most ‘comments’ (15 comments) were given to the product developed by Group 4 entitled ‘the Charming Yogyakarta Palace’. Besides to grade the products, the comments in this session given by facebook users were also used as an input for my upcoming projects.

B.                The Results of the Digital Storytelling Project
There were four products made during this digital storytelling project.  After they were publicized in facebook to get the ‘likes’ and ‘comments’, they were uploaded in youtube. This site was chosen since the site has many users and I hope the products of the digital storytelling product can give benefit to others. They are as follows.
1.      Depok, beach of pleasure
This digital storytelling product made by Group 1 describes the beauty of Depok beach which is located in Kretek, Bantul, Yogyakarta. The complete information of the place can be accessed in the following URL link https://youtu.be/NazS6nMTH18.  Figure 16 below shows the printscreen of the video of Depok, beach of pleasure.
Figure 16. the digital storytelling product ‘Depok, beach of pleasure’

2.      Lovely Indrayanti
The next digital storytelling product was made by Group 2 which is a description of Indrayanti beach. It is located in Tepus, Gunungkidul, Yogyakarta. The complete video can be accessed in www.youtube.com with URL link https://youtu.be/oiyWLuPnAx4.


3.      Magnificent Prambanan
The next product created by Group 3 explores Prambanan temple and tries to describe this magnificent temple. This temple is located in Prambanan, Yogyakarta. The complete video can be accessed in this URL link https://youtu.be/RLtXe_tsnrg.
4.      The Charming Yogyakarta Palace
The last digital story is the product from Group 4. This digital story describes the charming of Yogyakarta palace. It can be found in the URL link in www.youtube.com  in  https://youtu.be/nGH4K3fzm2g.

C.                Students’ Opinion towards the Digital Storytelling Project
The digital storytelling project was also evaluated by the students through a set of questionnaire. The questionnaire tried to gather the information of students’ opinion towards the teaching of integrated English productive skills through digital storytelling project. Students were given a set of statements and they circled the smiley for each number. They circled the smile face when they agreed with the statement, neutral face when they gave neutral opinion or angry face when they disagreed with the statements. Figure 17 below shows the questionnaire given to the students.
Figure 17. A questionnaire to evaluate the DS project

The results of the questionnaire show that all students were happy during the teaching of the integrated English productive skills through digital storytelling product as shown in Figure 18 below.
Figure 18. The English instruction through digital storytelling project
When the students were happy during the teaching and learning process, most students believed that the digital storytelling project was able to improve students’ participation during the instructions (See Figure 19).
Figure 19. the Digital Storytelling project improve students’ participation.
The next information gathered in the questionnaire is the students’ writing skills. Unfortunately only some students agreed that their writing skills were improved through the project (Figure 20).
Figure 20. the Digital Storytelling Project improves the writing skills in describing places.

The questionnaire also found out that most students agreed that the digital storytelling project improved their speaking skills especially in describing places orally (see Figure 21).
Figure 21. the Digital Storytelling project improved the students’ speaking skill

The project was also believed could make students improved their ICT literacy skills as pictured in Figure 22 below.
Figure22. the Digital storytelling project improved students’ ICT literacy skills

The evaluation of the teaching of integrated English productive skills through the digital storytelling project gathered from the questionnaire (Appendix II) was validated by the interviews with the students. The representatives of each group said that the project was interesting because they made the video through movie maker and were able to download the pictures and describe them.

D.                The Problems Faced during the Digital Storytelling Project and Possible Solutions for the Upcoming Project

On the other hand, there were also weaknesses or problems faced during the project. They are as follows:
1.                  The less active students
In each group, there was or were less active students. They were not very active during the project and did not give many contributions to the product. In this project, the female students also dominated their groups. They worked more than those male members. The peer assessment (Appendix III) shows that some male students gave lack of contribution and idea to the project. The female students were also eager to work after the school time and consulted their work to me outside the class. On the other hand, most male students did not have any intention to do so. One of the possible ways to solve this problem is by modifying the grouping. The grouping can be set by grading the students based on their performance in the class.
2.      The Grammatical  Mistake
During the writing of the storyboard, students wrote the description of the places. There were still some grammatical mistakes. In this phase, each group wrote the storyboard then consulted to me and I showed them some grammatical mistakes and then they revised the storyboard accordingly.
3.      Students’ Pronunciation
To produce good narration, correct pronunciation is needed. Some students found difficulties in pronouncing the English words. It leads me to conduct a pronunciation drilling before the recording session.
4.      The time allocation
This project took times. The regular teaching period i.e 2x40 minutes was not enough. Some phases of the project then were done outside the class period and used the break time.



CHAPTER IV
CONCLUSIONS AND SUGGESTIONS

A.    Conclusions
The teaching of integrated English productive skills through digital storytelling project was conducted by adapting project-based writing instruction (Hyland, 2003: 10-14) and multimedia-based instructional design (Lee dan Owens, 2004). It includes some phases, those are: (1) selection of topic, (2) design, (3) development, (4) evaluation, and (5) publication.
The results of the digital storytelling project were four digital stories made by students, they are entitled: (1) Depok, beach of pleasure, (2) Lovely Indrayanti, (3) Magnificent Prambanan, and (4) the Charming Yogyakarta Palace. They can be accessed in www.youtube.com. The digital storytelling project is also believed to: (a) make students feel happy during the instruction, (b) improve students’ participation in the instructional processes, (c) improve students’ writing skills, (d) improve students’ skills in describing places orally, and (e) improve students’ ICT skills.

B.     Suggestions
Reviewing the problems faced during the project, there are some suggestions for the other similar projects, they are: (1) grouping management to avoid students dominance and activate the passive students, and (2) providing more activities in structure and pronunciation drilling, (3) choices of more challenging topics, (4) better time management. 
REFERENCES
Abidin, M.J.Z., et al. (2011). Improving Listening Comprehension among Malay Preschool Children Using Digital Stories. Dalam International Journal of Humanities and National Science Vol.1 No 14 bulan October 2011 (hal 159-164)
Dudeney, G and Hockly, N. (2007). How to teach English using technology (Series Editor: Jeremy Harmer). Essex: Pearson Education Limited.
Fajariyah. (2014). Improving the Listening Skills of Grade VIII Students of SMPN 5 Panggang, Gunungkidul in the Academic Year of 2013/2014 through Digital Media. Thesis: Yogyakarta: Graduate School, Yogyakarta State University.
__________ . (2012). Digital story in oral English teaching. Proceeding of 59th TEFLIN International Conference, Surabaya, 89-96.Hyland, K. (2003). Second language writing. New York: Cambridge University Press.
Harmer, J. (2007). The practice of English language teaching (4th ed.). Harlow: Longman.
Hyland, K. (2003). Second language writing. New York: Cambridge University Press
Lee, W.W. and Owens, D,L. (2004). Multimedia-based Instructional Design: San Francisco: Pfeiffer
Littlewood, William T. (1981). Communicative Language Teaching: An introduction. New York: Cambridge University Press.
Robin, B. (2008). Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom. Theory into Practice 47 (3). 220 – 228
Roblyer, M.D. & Doering, A.H. (2013). Integrating Educational Technology into Teaching—6th edition. Boston: Pearson
Skouge, James R. and Rao, Kavita. 2009. Digital Storytelling in Teacher Education: Creating Transformations through Narrative. Journal Educational Perspective Vol. 48 No 1 and 2 retrieved from www.eric.ed.gov on October 4 2012 at 03.56 a.m
Standar Isi. (2006). Permendiknas No 22 Tahun 2006 tentang Standar Isi. Kementrian Pendidikan Nasional Indonesia
Stoller. (2000). Project Work.In Richards & Renandya (Ed). Methodology in Language Teaching: an anthology of current practice (pp.108-113). Cambridge: Cambridge University Press
TESL-EJ. 2010. Windows Movie Maker ver 6.0. retrieved from http://www.tesl-ej.org/pdf/ej52/int.pdf on December 25 2011 at 01.15 p.m



APPENDIX I
PHOTOS OF THE DIGITAL STORYTELLING PROJECT


The PCs in the school multifunction room.
Students write the storyboard using PCs
Students consult their dictionary to create accurate narration

Recording session in the school laboratory

Students prepared to record the voice

Students consulted their work in the break time



APPENDIX II
QUESTIONNAIRE FOR STUDENTS



APPENDIX II (Cont’d)
QUESTIONNAIRE FOR STUDENTS




APPENDIX III
PEER ASSESMENT





THE DIGITAL STORYTELLING PRODUCTS
(CD)


Gambare do ilang yo??? Ya besok belajar lagi nek mau ngedit njlimet je...Semoga bermanfaat bagi semua.

Mangga...

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